perturbed game
ε-perturbed game,
epsilon-perturbed game,
perturbation vector
#game_theory
#game_theory
Definition (perturbation vector)
Let be a game in strategic-form in which the set of pure strategies of each player is finite. A perturbation vector of player is a vector satisfying for each , and
A perturbation vector is a vector .
maximum and minimum perturbation
Denote the maximum perturbation in -perturbed game as , and minimum perturbation as where .
Definition (-perturbed game)
For each perturbation vector , the -perturbed game is the game where player 's strategy set is
Notes
Intuition: assign a minimum for each pure strategy such that no pure strategy is explored with zero probability
See also
- trembling hand
References
- M. Maschler, E. Solan, and Shmuel Zamir, Game Theory, Cambridge University Press, 2013, p. 264.
- Jackson, Matthew O., Tomas Rodriguez-Barraquer, and Xu Tan. "Epsilon-equilibria of perturbed games." Games and Economic Behavior 75.1 (2012): 198-216. https://web.stanford.edu/~jacksonm/emailgame.pdf
- https://en.wikipedia.org/wiki/Trembling_hand_perfect_equilibrium